NFL DFS · Milly Maker · GPP · Showdown · CashBUILT FOR DRAFTKINGS

The sharpest
projections in DFS.
Priced by Vegas, not by opinion.

Every WarPaint projection starts where the smartest money already is: player prop markets from a sharp-book consensus, vig stripped, converted to DraftKings points — refreshed all week and re-checked before every lock, Thursday through Monday.

Live ownership projections built the same way. We read where the public is juicing the props and turn it into a real %-drafted forecast that sums like DraftKings' own — so you know the chalk before the field does. Then, and only then, we build around what the other optimizers are telling their users to play.

See how it works ↓
Props from a vig-stripped sharp consensus
Live Own% that sums like DK's real %-drafted
Graded against real DK results every week
WarPaint
How it works

Sharp inputs first.
Then the field edge.

An optimizer is only as good as the numbers it eats. WarPaint's projections and ownership are priced off the same prop markets the sharpest bettors move — then the engine builds for the exact contest you enter and, if you want it, around what the commercial optimizers are handing their users.

STEP · 01
Pick any slate

Every DraftKings slate is synced from the lobby — Thursday, Early Only, Afternoon Only, Sun-Mon, every Showdown. Vegas lines, prop-market projections, live ownership, injuries, depth charts and weather are already on every player.

STEP · 02
Trust the numbers

Projections come from a vig-stripped sharp consensus of player props, converted to DK scoring. Ownership comes from the same markets — where the public is juicing a prop, our %-drafted forecast rises with it. Both are graded against real DK results weekly.

STEP · 03
Build for the contest you enter

Milly Maker, 150-max GPP, 3-max, single entry, Showdown or cash: the rules scale continuously to your field size and entry count. The engine over-builds candidates, simulates them against a correlated field, and keeps the ones that pay on DK's actual payout curve.

STEP · 04
Add the field edge, then ship

Optionally load the projection exports from the sites the crowd subscribes to and the Shadow Field steps around their builds. Export the DK-ready CSV; before any lock a red alert flags scratches and one click fixes every affected lineup.

Per-user variance seed · no two subscribers ship the same portfolio
DK-ready CSV in one click
Vig-free
Sharp-consensus props → DK points, every player
Live
Ownership forecast that sums like DK's %-drafted
Candidates built, simmed and ranked on real payout curves
Weekly
Projection + ownership error graded vs DK results
The engine

Razor-sharp inputs.
Contest-shaped builds.

Twelve systems, one order of operations: get the projections and ownership right, build for the exact contest, then put your entries where the crowd's optimizers structurally won't.

Prop-market projections

Every projection is priced from player prop markets — passing, rushing, receiving yards, receptions, touchdowns — taken as a sharp-book consensus with the vig stripped and converted to DraftKings scoring. Rookies and new signings get a salary + depth-chart prior until their markets open. Your own edits always win.

Live ownership from prop juice

A discrete-choice model of what the field sees: value, projection, implied totals, prop volume and where the public is juicing a line. Position totals sum the way DraftKings' real %-drafted does — 600% in Showdown, kickers included — and temperatures re-fit from real standings every week.

Over-build, simulate, select

The engine builds up to 4× the lineups you asked for, runs every candidate through correlated game scripts against a sampled field, prices each one on the contest's actual DraftKings payout curve, and keeps the portfolio that pays — with a field-size-aware exposure taper so a 175k-entry Milly doesn't ride eight players at the cap.

Rules that scale to your contest

Field size and max entries drive a continuous ruleset — stack mix, naked-QB share, ownership window, salary bands, min-unique, exposure caps, max offense against your own DST — interpolated between Milly Maker, large GPP, small GPP, 3-max, single entry and every cash sub-type. The Active Ruleset panel shows exactly what fired.

Showdown engine

A real Captain-mode solver: CPT + 5 FLEX with script mixes, leverage captains, per-player CPT min and max shares, kicker and DST ownership, and Millionaire-curve pricing for the big Showdown contests. The Captain Share chart shows who wore the crown across your entries.

Fingerprint Variance

Every subscriber's builds start from their own randomized seed, applied as a small correlated jitter to projections. Same slate, same settings, different portfolio — no two WarPaint users submit the same lineups.

Cluster Rotation

A 14.2 and a 13.9 are the same player. After the solve, projection-equivalent peers rotate in to break shared cores without giving back expected value — never past your exposure caps, never into a player facing your own DST.

Shadow Field · the second edge

Load the projection and ownership exports from the sites the crowd subscribes to. WarPaint rebuilds what their optimizers hand their users, rejects any lineup sharing 7 of 9 players with them, and caps your duplicate probability — an optional layer on top of numbers you already trust.

Late Swap Alerts

The injury feed is polled while you're in the app. Anyone ruled out lands in a red alert listing every affected lineup, with one-tap Fix All that re-solves around your locked players — Smart or Manual — plus an email so you catch it away from the screen. Disagree with the feed? Restore any player and set your own number.

Graded against real results

A pre-lock snapshot freezes every projection and ownership number. After the games, nflverse actuals and DK standings grade projection error by position, ownership error and chalk misses, which competitor site was sharpest, and how your portfolio actually finished.

Manual optimizer, your rules

A clean rules bar — lineups, salary window, exposure, min unique, QB stack, per-team max — with Fingerprint, Rotation and Shadow Field toggles and an Advanced drawer for group rules, presets and floors. Team Stack Heatmap and Cross-Contest Simulator read out what you built.

AI slate brief

A Claude Sonnet 5 strategist reads the slate — Vegas, implied totals, our projections versus the market, where ownership will pile up — and writes a plain-English attack plan for the week.

Proof, not promises

The engine grades itself
every week.

Most tools never tell you how wrong they were. WarPaint freezes its numbers before lock, then scores them against the real DraftKings standings: projection error by position, ownership error and chalk misses, which competitor site was sharpest, and how your best lineup actually finished.

Those errors feed back into the model — ownership temperatures, per-position volatility and the trust given to each competitor site all move with the evidence. The scoreboard lives on your Portfolio page.

Pre-lock snapshot

Every projection, ownership and volatility number frozen automatically before kickoff — grading never peeks at the post-game pool.

Projection accuracy

Mean error and bias by position, ours versus the market consensus, worst misses and best calls.

Ownership accuracy

Predicted versus actual %-drafted by position, with the chalk the field over- or under-rostered.

Site trust weights

Each competitor site's error is tracked; the field model leans on whichever site has been sharpest.

Why DraftKings-only

One site. One ruleset.
Zero diluted math.

Multi-site tools average stack rules, blend scoring and smooth payout curves so one engine can serve six sites. WarPaint is written against DraftKings alone — the roster, the bonuses, the Milly Maker prize cliff — and carries separate rulebooks for cash, small-field, large-field and Showdown without compromising any of them.

Dimension
Multi-site optimizers
WarPaint
Roster + scoringOne projection set stretched across several sites with different flex rules, PPR variants and salary caps.DraftKings only: the 9-man roster, full-PPR with 100-yard and 300-yard bonuses, and the $50k cap are hard constraints in every solve.
Contest rulesThe same max-entry output trimmed to fewer lineups. A 3-max, a 35k flea flicker and a 200k Milly Maker get the same construction.Rules derive from the contest you enter: field size and entry limit set stack shapes, ownership windows, salary bands, exposure caps and the duplicate cap.
OwnershipOwnership averaged from wherever it's posted first — noisy, and position totals don't add up.A share model that sums the way DraftKings' actual %-drafted does, re-fit from real standings weekly, with the competitor consensus as the pessimistic ceiling.
DuplicatesA vague 'uniqueness' slider.An explicit cap on expected copies for your field size, plus a shadow field built from the sites the crowd uses so your lineups stay clear of theirs.
RankingLineups sorted by projected points.Lineups ranked by correlated-simulation Field-Win %: how often they beat the field's bar, divided by the copies they'd split with.
Late swapManual edits with no view of what's locked.Lock-aware re-solve of open slots, scratches forced out, unique versus the rest of your portfolio, for Smart, Manual or DK-CSV portfolios.
AccountabilityNothing. Last week's misses disappear.Weekly grading against DraftKings standings, published on your Portfolio page.
Large-field
Milly Maker · 20-Max

Duplicate cap, competitor shadow field, leverage anchors and contest-shaped stacks tuned for six-figure fields where copies kill your payout.

Mid & small-field
Flea Flicker · 3-Max · Single-Entry

Tighter correlation, higher floors, relaxed ownership windows and concentrated exposure when you only get a few bullets.

Showdown
Captain mode

Game-script routing from the spread and total, captain exposure budgets, K/DST captain limits and bring-back logic for one-game slates.

Cash
50/50 · Double-up · H2H

Floor objective on median outcomes — no leverage forcing, no ceiling chasing, the highest-floor legal lineup.

Head to head

Stop playing against the players.
Start playing against their optimizers.

The tools below are good at what they do — which is exactly the problem. Tens of thousands of entries are built from the same three or four projection sets every week. WarPaint doesn't try to out-project them; it ingests their numbers and builds where they aren't. One tier, every feature included.

The 5-second read
What it optimizesWarPaint DFSTraditional Pro-Tier SitesToken-Gated SimulatorsMass-Market Content Tiers
ObjectiveBeat the field's lineupsMaximize projected pointsMaximize simulated pointsMaximize projected points
Field modelTheir consensus, ingestedNoneOwnership-weighted randomNone
DuplicatesExplicit copies capUniqueness sliderEstimatedNone
AccountabilityGraded vs DK weeklyNoneNoneNone
Price$99/week · all-in$150–$299/mo · gated$200–$350/mo · credits$29–$149/mo · bundle
Line-by-line below ↓
FeatureWarPaint DFSTraditional Pro-Tier Sites
projection-first subscriptions
Token-Gated Simulators
pay-per-simulation tools
Mass-Market Content Tiers
multi-sport bundles
Projections priced from a vig-stripped sharp-book consensus of player props, converted to DK scoringPARTIALPARTIAL
Live ownership forecast driven by prop juice — sums like real %-drafted (600% in Showdown), re-fit weekly
Over-build 4× → correlated sim → selection on the contest's actual DK payout curvePARTIAL
Field-size-aware exposure taper (no eight-player spine at the cap in a 175k field)
Showdown: CPT min/max per player, leverage captains, K + DST ownership, Millionaire-curve pricingPARTIALPARTIAL
Shadow Field: rebuild the commercial optimizers' lineups from their exports and step around them (optional)
Explicit expected-copies cap for your field sizePARTIAL
Correlated Monte Carlo (game → team → player) with Field-Win % rankingPARTIAL
Contest rules derived from field size + entry limit (Milly / 20-max / 3-max / SE / Showdown / cash)PARTIALPARTIAL
Vegas game-script stack routing per lineup
Per-user variance seed — no two subscribers ship the same portfolio
Post-solve peer swap for uniqueness without EV loss
Late Swap Alerts: polled injury feed, red banner per lineup, one-tap Fix All + email, per-player restore overridePARTIAL
Lock-aware Late Swap re-solve (open slots re-optimized, locked players kept)PARTIAL
Weekly self-grading against DraftKings standings (projection + ownership error)
Competitor site trust weights learned from graded results
Pre-lock preflight checklist (feeds, injuries, ownership sanity, coverage)
Manual optimizer: clean rules bar + Fingerprint / Rotation / Shadow Field toggles, group rules, Team Stack Heatmap
Every DK slate synced from the lobby — Thu, Early Only, Afternoon Only, Sun-Mon, every ShowdownPARTIAL
Row-level projection & ownership overrides
Bankroll-aware entry sizing on the Build screen
AI slate brief (Claude Sonnet 5)
Live Vegas · prop-market projections · injuries · depth charts · weather includedPARTIAL
Price$99/week · everything$97–$299/mo by tier$110–$349/mo + sim credits$29–$149/mo bundle
CommitmentWeekly · cancel any weekMonthly / annualMonthly + credit packsMonthly / annual
Pricing modelOne plan, every featureFeature-gated tiersToken-gated simulationsMulti-sport content bundle
DraftKings-native rules, scoring and payout curvesPurpose-builtMulti-site genericMulti-site genericMulti-site generic

Category descriptions reflect publicly advertised plans as of the 2026 preseason. Prices vary by promotion.

Pricing

$99 a week. Every feature.
Cancel any week.

DFS is played week to week, so that's how we bill. No tiers, no add-ons, no season-long commitment — pay for the Sundays you play and keep every feature from the first build.

All-Access
Weekly
$99/week
Renews every 7 days. Cancel from your account and keep access through the week you paid for.
  • ✓ Smart Optimizer with contest-shaped rules
  • ✓ Field model from the sites the crowd uses
  • ✓ Correlated Monte Carlo + Field-Win % ranking
  • ✓ Manual Optimizer with group rules and peer swap
  • ✓ Pre-lock scratch fix + lock-aware Late Swap
  • ✓ Weekly self-grading against DK standings
  • ✓ AI slate brief
  • ✓ Unlimited slates · DK-ready CSV
WarPaint DFS is an independent analytics platform. WarPaint DFS is not affiliated with, endorsed by, sponsored by, or connected to DraftKings, Inc., the National Football League, any team, coach, or player, or any third-party projection or DFS analytics provider. WarPaint does not source, sell or redistribute third-party projections; any files you upload are processed for your account only. Daily fantasy sports contests involve substantial risk of financial loss. You must be at least 18 years old (21+ in MA/IA/LA) to use paid features. Not available in AZ, HI, ID, LA, MT, NV, WA. If gambling is causing you harm, call 1-800-GAMBLER.
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